Kinetic Jaunt is a very interesting spell on dnd. The casting time of this spell is 1 action and duration are up to 1 minute. This spell level works on 2nd-Level Transmutation and range is self.
Kinetic Jaunt
Casting Time: 1 action
Range: Self
Components: S
Classes: Artificer, Bard, Sorcerer, & Wizard
Duration: Concentration, up to 1 minute.
You magically empower your movement with dance-like steps, giving yourself the following benefits for the duration.<
- You walking speed increases by 10 feet.
- You don’t provoke opportunity attacks.
- You can move through the spaces of another creature, and it does not count as difficult terrain.
If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
(FAQ) Frequently Asked Questions
1. Who Cast Kinetic Jaunt?
The Kinetic Jaunt spell can be cast in Artificer, Bard, Sorcerer, and Wizard Classes that has Spellcasting, but not all Classes can cast every spell.
2. What Should be the Walking Speed of Kinetic Jaunt?
The walking speed of Kinetic Jaunt should be 10 feet.
3. How Does Kinetic Jaunt Work In DND?
According to Strixhaven Curriculum of choas Kinetic Jaunt works in dnd, firstly you can move through the spaces of another creature, and it does not count as difficult terrain.
If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
4. What Is Beneficial of Kinetic Jaunt?
You magically empower your movement with dance-like steps, giving yourself more benefits for the longer duration, like walking speed become increased by 10 feet.
5. What Level Spell Is Kinetic Jaunt?
Kinetic Jaunt is a 2nd-Level Transmutation spell. The casting time is 1 action and the duration is up to 1 minute.