The Hex 5e spell is a personal damage booster to a single target. Anytime a character has the opportunity to increase their damage per attack, it is a good thing.
Hex is a bonus action to cast. This means you can cast Hex on a target and then take the attack action or cast a spell that is a cantrip in the same turn.
Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
Also, choose one ability when you cast the spell. The target has a disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.
A remove curse cast on the target ends this spell early.
When you use a Spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Frequently Asked Questions
Is Hex Good?
The topic of Hex is very interesting, but is it good? I’ll give you the answer right now; Hex boosts the damage of each attack a target receives and penalizes its ability saving throws.
Additionally, the Hex can be moved to another target when the initial target drops below 0 hit points. Hex is a valuable spell, which should be kept in the arsenal at least into the middle levels.
There is a potential trade-off for concentration, and up-casting may offer limited benefits. In most cases, the benefits mentioned above should outweigh these disadvantages. There is a duration of up to one hour at the base level.
Can Hex Crit?
Damage from attacks is affected by a critical hit. This means that Hex damage is included in critical hit damage.
It is a spell that grants a damage bonus, not a modifier or natural ability, so it should do damage on a critical hit accordingly.
Can I use Hex outside of combat?
Hex, like many spells, is geared towards combat, but the increased time allowed by up-casting the spell indicates there are uses for it outside of combat as well. Some non-combat uses for Hex are as follows:
- Casting it on an opponent in a contest such as archery or drinking.
- Casting it on a caster increases the difficulty for them to maintain a spell.
- Casting it on someone who you would want to fail insight or intimidation, or someone you want to be easier to manipulate.
- If the creatures you cast Hex on fall to 0 hit points, you can choose a new creature to curse. This means you can choose a new ability for them to receive disadvantages on.
Does Hex 5e stack with Eldritch Blast?
Usually, the Relentless Hex 5e damage isn’t part of the Eldrich Blast but it would stack with everything else.
Suppose there are two hits. The total damage would be 2d10 + 2d6 + 12, or anywhere from 16 to 44 HP of damage per round.
Is Hex a bonus action?
You place a curse on creatures that you can see within range. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.
How does Hex work in DnD?
Hex 5e is to the Warlock as Hunter’s Mark is to the Ranger. Its primary purpose is the extra d6 of damage to moving to a new target as a helpful bonus action.
Every time you hit an enemy with a weapon, you also do 1d6 necrotic damage as a fighter.
So, this is all about dnd Hex 5e. I hope you have liked this post. Thanks for visiting..