Spell: Healing Spirit (5e) For 5th Edition D&d

Healing Spirit is a 2nd level healing spell for Dungeons And Dragons. Get full details about this spell below..

Healing Spirit


2nd-level conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Spell Lists: Druid, Ranger
Source: Xanathar’s Guide to Everything

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see.

The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).

After healing that number of times, the spirit disappears.

At Higher Levels


When you cast this spell using a spell slot of 3rd level or higher, the healing increases 1d6 for each slot level above 2nd.