The Necromancy cantrip spell Chill Touch has been proven powerful in combat. This spell is effective on Sorcerers, Warlocks, and Wizards. Chill touch has a range of 120 feet and a casting time of 1 action. This makes it different from other spells.
Chill Touch 5e
Necromancy cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
Spell List: Sorcerer, Warlock, Wizard
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave.
On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has a disadvantage on attack rolls against you until the end of your next turn.
This spell’s damage increases by 1d8 when you reach the 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Frequently Asked. Question
1. Is Range of Chill Touch 5e?
The range of Chill Touch is 120 feet.
2. What Does Chill Touch Do 5e?
The first thing you need to do is create a ghostly skeletal hand within the range of a creature. Make a ranged spell attack against the creature to strike it with the chill of death.
You deal 1d8 necrotic damage to the target on a hit, and the target can’t regain hit points until the beginning of your next turn.
3. Is Chill Touch A Good Cantrip?
Absolutely! The Chill Touch cantrip is great. There are actually lots of good uses for Chill Touch, which is underrated.
If the enemy plans to heal themselves, this cantrip will stop them for one round until the start of their next turn, which is essential if they wish to heal themselves.
4. At What Class Does Chill Touch Spell Work On?
It works on Sorcerer, Warlock & Wizard classes.
5. Is Chill Touch Melee?
Definitely Yes! The Chill Touch Spell is used in the form of a melee attack, it is directed at the life force of a creature.
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