Monster: The Wretched (5e) Guide for D&D

Small monstrosity · Lawful Evil

Armor Class: 15 (natural armor)
Hit Points: 10 (4d6 – 4)
Speed: 40ft.

Str : 7
Dex : 12
Con : 9
Wis : 6
Int : 5
Cha : 5

Damage Resistances: {resist: bludgeoning, piercing, slashing, note: while in dim light or darkness}

Senses: darkvision 60 ft., passive perception 8
Languages: error
Challenge: 1/4

Traits

Wretched Pack Tactics. When attacking a creature, the Wretched has an advantage if at least one of its friends is within 5 feet of the creature and isn’t incapacitated. Otherwise, the Wretched has a disadvantage on attack rolls.

Actions

Bite. Attack with a melee weapon: +3 to hit, range of 5 feet, one target. If hit, the Wretched attaches to the victim and deals 6 (1d10 + 1) piercing damage. When a target is attached, the Wretched cannot attack and deals 6 (1d10 + 1) necrotic damage to it at the beginning of each of its turns.