Evey characters need a armor to fighting enemies, so armor is most necessary magic item. Medium armor most commonly use on dnd. Medium armor offers more protection than light armor, but it also impairs movement more.
|Name||Armor Class (AC)||Strength||Stealth||Weight||Cost|
|Hide||12 + Dex modifier(max 2)||-||-||12 lb.||10 gp|
|Chain Shirt||13 + Dex modifier(max 2)||-||-||20 lb.||50 gp|
|Scale Mail||14 + Dex modifier(max 2)||-||Disadvantage||45 lb.||50 gp|
|Spiked Armor||14 + Dex modifier(max 2)||-||Disadvantage||45 lb.||75 gp|
|Breastplate||14 + Dex modifier(max 2)||-||-||20 lb.||400gp|
|Halfplate||15 + Dex modifier(max 2)||-||Disadvantage||40 lb.||750gp|
D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level.
For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between.
The Armor table collects the most commonly available types of armor found in the game and separates them into three categories:
- Light Armor,
- Medium Armor, and
- Heavy Armor.
Many warriors supplement their armor with a shield.
The Armor table shows the cost, weight, and other properties of the common type of armor worn in the worlds of D&D.
Armor Proficiency: Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however.
Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells.
Armor Class (AC): Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class
Heavy Armor: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely.
If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.
Stealth: If the Armor table shows “Disadvantages” in the Stealth column, the wearer has disadvantages on Dexterity (Stealth) checks.
Shields: A shield is made from wood or metal and is carried in one hand. Wielding a shield increase your Armor Class by 2. You can benifit from only one shield at a time.
Medium armor offers more protection than light armor, but it also impairs movement more.
If you wear medium armor, you add your Dexterity modifier, to a maximum of +2 to the base number from your armor type to determine your Armor Class.
Hide: This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
Chain Shirt: Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather.
This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Scale Mail: This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Breastplate: This armor consists of a fitted metal chest piece worn with supple leather.
Although it leaves the legs and arms relatively unprotected this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered.
Half Plate: Half plate consists of shaped metal plates that cover most of the wearer’s body.
It does not include leg protection beyond simple greaves that are attached with leather straps.