10 Best Uncommon Magic Items in D&D 5th Edition

In this article, we are going to discuss about the Best Uncommon Magic Items for Dungeons And Dragons 5th Edition.
If you are at Dungeons And Dragons Roleplaying Game, This article is gonna very useful for you.

You can see Lots of Magic Items available in Dungeons And Dragons. Every Dungeons And Dragons Book like The Player’s Handbook, Xanathar’s Guide to Everything, Tasha´s Cauldron of Everything, Fizban´s Treasury of Dragons and Dungeon Master´s Guide have different Common and Uncommon magic items.

Finding the best one from the list is a hard task. But don’t worry. We have solved this problem.
Here is the list of Best Uncommon Magic Items in DND.

10 Best Uncommon Magic Items


1. Alchemy Jug


Type: Wondrous item
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty.

Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid.

Afterward, you can uncork the jug as action and pour that liquid out, up to 2 gallons per minute.

The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one or more of one that has reached its maximum, until the next dawn.

2. Bag of Holding


Type: Wondrous item
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep.

The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.

The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane.

If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again.

Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

3. Boots of Elvenkind


Type: Wondrous item
While you wear these boots, your steps make no sound, regardless of the surface, you are moving across.

You also have an advantage on Dexterity (Stealth) checks that rely on moving silently.

4. Circlet of Blasting


Type: Wondrous item
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

5. Javelin of Lightning


Type: Weapons
It transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet.

Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one.

6. Mithral Armor


Type: Armor
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes a disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

7. Oil of Slipperiness


Type: Potion
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured.

The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium).

Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

8. Ring of Jumping


Type: Ring
While wearing this ring, you can cast the jump spell from it as a bonus action at will but can target only yourself when you do so.

9. Slippers of Spider Climbing


Type: Wondrous item
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

10. Stone of Good Luck (Luckstone)


Type: Wondrous item
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

So these are the Best Uncommon Magic Items list. All Uncommon magics are taken from Dungeon Master´s Guide. Hope you will love this Article.